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As a matter of custom, articles on this blog tend to be kept as short as possible. in some ways this hampers the exploration of deeper topics. Alas, there are only so many minutes in the day, and only so much time that can be committed to writing and reading. Brevity is sometimes a lost art form.
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Fourth Generation Warfare (4GW) is sometimes brought up as a framework to understand how a less powerful combatant will win over a numerically, technologically, logistically, and financially superior opponent as some soft of fait acompli and triumph of the will. 4GW needs to be put into it’s own context, and understood as distinct from insurgent, partisan, and revolutionary warfare in the conventional sense.

A quick examination of the attributes of a 4th Generation Actor: (doctrinally) Lack of Hierarchy, Lack of Formal Structure, Patience and Flexibility. Contrary to the original assertions of the theory, the current 4GW combatant can be a state actor. This was proven out in the early part of the Ukrainian war in Donetsk and Lughansk, the Russian “LGMs” (little green men), a conventional third-generation military, were removing their insignia and fighting against the Ukrainian military in a protracted conflict for the region. While the Russian LGMs likely were not working under a normal hierarchy, or formal structure, and were likely given wide latitude to conduct operations.

What is interesting about the 4GW combatant enlarges the battle space from simple military conflict to a much broader set of domains: economical, political, the media, military, and civilian. Perhaps what differs most when it comes to 4GW, is the ability to dial up the amount of force used. In many cases, few people look at Lawfare, and Economic warfare in the same context as armed conflict and may often see even basic subterfuge, sabotage, and espionage in law enforcement terms rather than seeing these efforts as the military actions they really are. The use of the courts, the media, as a means of achieving a desired result without having to resort to violence is a key difference between a 4th generation fight and an insurgency.

Because of the perceived overlap between 4GW, insurgency, it’s necessary to take a quick look at some of the thinking about insurgency, but from a counter-insurgency perspective. (There are not enough well defined sources to have such a crystal clear doctrine from the insurgent side) The counterpoint to the 4GW narrative, here are three quotes taken from the summary of “How Insurgencies End” by Ben Connable and Martin C. Libicki published by the RAND institute:

Insurgency Is Suited to Hierarchies and Rural Terrain – Unified hierarchies do better at insurgency than do fragmented networks. Most insurgencies consist of a hybrid of these two models, but urban insurgencies tend to be more networked than their rural counterparts. This finding is closely linked to the finding that insurgencies rarely succeed in middle-income and urbanized countries. Insurgency is an endeavor best practiced in rural, or a mix of rural and urban, terrain.

There is a pattern in the field of armed conflict, in that victory always favors the organized. The 4GW actor may still have a hierarchy, but it may be hidden under other layers, perhaps doctrine, tribal ties, or simple culture. These are well defined attributes of the major Muslim terror groups Al Queda and ISIS. Even when their leadership catches N Hellfire missiles, they have N+1 leaders.

Weak Insurgents Can Win – Insurgents do not need to be militarily strong to win, and, in fact, military strength can backfire if the threat of insurgent military victory galvanizes government security forces. In cases of long-running insurgencies, like those in Colombia and Sri Lanka, the government was able to reinvigorate COIN efforts even in the face of powerful insurgent cadre (in this case, the Fuerzas Armadas Revolucionarias de Colombia [FARC, or Revolutionary Armed Forces of Colombia] and the Tamil Tigers of Eelam).

The counter example of this would be the American Civil Rights movement. The use of the media, lawfare, to achieve their political goals.

Sanctuary Is Vital to Insurgencies – Availability of sanctuary directly correlates with an improved likelihood of insurgent victory, but only if it is provided voluntarily. Insurgencies rarely survive or succeed without some kind of sanctuary. Internal sanctuary is also very valuable, perhaps as valuable as voluntary, external sanctuary.

All combatants at some level depend on having their own support infrastructure, and usually having the support infrastructure in a place that isn’t normally bombed, raided, arrested, sued, or in some way harassed is an absolutely critical feature. The Taliban kept the tribal areas of Pakistan as a summer home when things got too hot, LGMs could move back and forth relatively freely between Russia and Ukraine. The FARC had the jungles of Columbia, and the support of friendly elements in Venezuela. By comparison, the 4th Generation Al Qaeda can evaporate and reform somewhere else. There are new threats on the horizon, and new examples of 4GW to be seen.

While insurgencies and 4GW can sometimes mimic each others behavior, they tend to be distinct. 4GW is viable and effective well below the conflict level most would even consider an armed conflict, in part, because it doesn’t waste it’s time waiting for certain thresholds to be met before it engages parts of it’s apparatus in the fight. While the idea has been well applied elsewhere, insurgency tends to treat violence like a light switch: on or off. A 4GW actor uses a dimmer switch. Whether it’s using NGOs or proxies to engage in Lawfare, tying an adversary up in the court, bullying organizations to go after their adversaries, or simple influencing media organizations to change narratives to their liking, a 4GW adversary might be working against you without you even knowing it.

This article was geared towards the would-be users. In the near future it must be revisited as an adversarial example. This is likely to be much more controversial, and may not be published here.

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This morning I was treated to a YouTube video showing off another radio, it was much like other radios but had a new and important feature. What feature was that you ask? I don’t know, I got bored about 30 seconds into the video switched to a music video. But this diversion at least gave me some inspiration for today’s topic.

There are four features that I consider desirable in a handheld radio, and there’s also a hierarchy of importance to them. Obviously, there are compromises to each, but this is my list of essential features (in order of importance).

  • Battery Life – There are a lot of great radios out there that have absolutely terrible battery life, and there are two important things about battery life: what is the standby time, and how long does it take to recharge. A radio with a relatively small battery that can be fully recharged in 10-20 minutes would be amazing, but that never happens. Most ham radios will have a 5-5-90 duty cycle, meaning transmitting 5% of the time, listening 5%, and doing nothing 90%, and are designed to have an 8 hour life. What is unfortunate is spare batteries may be expensive or unavailable, and recharging may take 8-16 hours.
  • Form Factor – This is a little harder to describe. Generally, a taller, flatter and narrower radio is the desired form factor. There are a number of radio manufacturers who have made radios that are effectively cubes (looking at you yaesu), that are roughly as wide as tall and don’t fit well in pouches in the least.
  • Weather Resistance – Weather resistance or waterproofness is an important characteristic for any piece of field gear, not having to baby it, or worry about it being damaged is a quality of life consideration. It’s desirable, but sometimes has trade-offs in terms of audio quality and proprietary connectors.
  • Wide Band Rx/Multiple Bands – Generally a dual band (2m/440mhz) radio has enough band coverage to allow communication in the widest set of circumstances. However, there are radios out there that can receive a broad set of frequencies. In some cases from the AM band to nearly 1ghz. Some radios might have different band splits like 6m/2m, or 6m/440mhz. While 6m is a fantastic band and is very useful for longer range communication, because it tends to be rather uncommon on handhelds it’s not that useful. That said a 6m/2m/440mhz tri-band radio is very useful.

Those are the four features that if balanced properly make a really good radio. It is my opinion that having a large battery is the most important feature. Being able to standby for days, or being able to pick up the radio and find it still has enough charge to use for a few hours before needing to be charged adds greatly to the utility of the radio. I’ve had radios that it seemed like every time I picked it up, it had a dead battery (again, looking at you yaesu).

In closing, I want to hit on a few features I don’t consider positives.

  • Flash Lights – This is mostly a Baofeng/Chinese radio thing. I can imagine that having a high powered strobe on the radio might be a beneficial thing in some safety applications, and I have used the flashlight once or twice when i didn’t have a real flashlight handy. It is generally a multi-useless feature.
  • High Power – A few years ago radios started coming out offering 6-10w of transmitter power (more is better right?) and generally these radios commanded a much higher price. I’m talking about more than Baofeng here, Yaesu and Icom both offered higher powered models. Most 3-5W radios do an ample job of hitting repeaters and talking longer distances. There’s a diminishing return when it comes to higher power, and the major downsides, your radio gets hot, your battery doesn’t last as long, and your radio may overheat more easily.

These rules are mine, they are not by any means set in stone, but they are my idea of what makes a perfect radio. To the chagrin and derision of many, I still carry a Baofeng BF-F8+ (UV-5R) with an extended battery and a stubby antenna. I talk on it a few times a week, I listen regularly, and I charge it maybe every few weeks. It fits nicely in radio and magazine pouches, but it lacks a large memory, it can’t handle channel banks. scanning sucks. But it cost $25 and I can talk on it all day.

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The world we are entering in 2023 is not one like the world we were in at the start of 2020. Globalism is breaking down, regional conflicts are brewing even among the superpowers. Trust in the civil order is breaking down, and may be accelerating. What is arguably needed is to have some form of backup in place for when the networks we currently depend on atrophy and collapse.

Below I have posted for frequencies for “community assistance” uses. The Amateur radio community has had the so called Wilderness Protocol for many years. However, with the proliferation of bubble-pack GMRS/FRS, Baofeng, and MURS radios there’s a lot more diversity. There are a few problems with the wilderness protocol, one is Sad Hams who can be very protective of their spectrum. The other major issue especially on the 146.520Mhz channel, there are a lot of people who like to use it as a CQ channel, and really like to hear themselves talk.

As such, these are the channels A&O is publishing for collective use. These are the “Convoy operations” channels. For those using Cobra or other GMRS/FRS radios the GM-CO frequency is channel 7 with a PL setting of 23.

I encourage everyone to have these in their radio, use them as an IFF for like minded people. Once you make something public there are no guarantees, but maybe it can help you make more friends. These channels were chosen specifically not to interfere with the AMRRON CH3 Project which I highly recommend you look into.

I have said in the past that I will try to update the blog more, creativity can be quite hard, I just really need to buckle down and be specific about where I’m going. And I think I’m starting to get into a groove.

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I’ve been busy lately with a lot of things lately, I’ve been trying to work up an article about what you need to bring to the range, a little check-list if you will. But I keep coming up with lists that are too long, or too complicated, or take a lot of time to explain.

I’ll break it down like this:

Every range trip, you need something to shoot with (a firearm), something to shoot (ammo), and something to shoot at (targets) the range is where you do this. Depending on your range you’ll need some protective equipment to protect you from noise, and possible stuff flying around: Safety Glasses and Hearing Protection (ear plugs or muffs, I recommend both).

Depending on what kind of range you’re going to, if it’s outdoor, some ranges have concessions, many don’t, pack a lunch, pack water and drinks, save the booze for the drive home. There are also usually fairly limited bathroom facilities, so this can mean nowhere to wash your hands before or after, bringing along some hand wipes, some fast orange, and some hand sanitizer can make that a bit more pleasant. Also, gives you the ability to wash your hands before eating, and when you’re packing up to leave.

If you’re a casual flat-range shooter type, you are probably familiar with all of the above. However, if you’re just starting out, or looking to turn it up a bit, lets hit on a few quick points:

  • Build a range bag, include a small trauma kit in your range bag
  • Get a shot-timer
  • Go to the range with a plan – e.g. I’m going to shoot pistols at these targets at these distances
  • Make your own props – Build your own target frames, make your frames so you can hang different targets (tennis balls are a great reusable pistol target)
  • Take your friends with you and compete against each other

These are all things I have been doing for a very long time. I’m trying to do more and different things, and get more people to go with me. This is just a start.

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There’s someone in particular that keeps interjecting prepper/survivalist type stuff into my feed. For reference, I used to be much more interested in this topic, however towards the latter part of the 2000’s and into the 2010’s when that idiotic show Doomsday Preppers started to become dominant, the movement started to go mainstream, but in doing so it’s character changed, and not in a good way. I can wax poetic about the old days, but realistically the process of sub-cultural destruction followed the Geeks, MOPs, and Sociopaths model of destruction. In short, I was a Geek, and it was fun for a while when the MOPs showed up, and when the Sociopaths showed up, I was done, on to better things.

That said, ten years later, we live in a world that’s even more unsettled and uncertain than then, and I think it’s time to dig through the closets and pull out some old clothes and old ideas and see if they still fit.

The goal here is not to re-invigorate the prepper marketplace with new ideas, but rather to try to build something new from old components.

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